![]() The protagonist is struggling with PTSD from the war and other, personal probles, finding his escape in the search for a lost boy. The music is very dark, very heavy and often moves on the borders of audibility and a player’s perception. Blari Witch is a new look on the curse, a bit more mature and psychological take on the material. I tried to make something of my own – I’ll admit that I didn’t even listen to the film’s music. How much were you inspired by Antonio Cora’s soundtrack and how much of the final work is just your imagination? What was the scariest moments you remember from working on the game? The game obviously alludes to the original Blair Witch Project film from 1999. ![]() ![]() It lead to tracks like Stay Awake, which is almost 14 minutes long.īlair Witch is yet another horror you’ve worked on. I am really proud of the results, especially since Bartek (the game’s lead designer) gave me freedom to experiment. Penelopa, of course, had to be there as well and we even added a child choir to the mix. It’s a very broad topic and this time the natural thing to do was to make strings the main instrument to carry the entire soundtrack. The sequel was bigger, with a bigger budget, but most importantly – we could afford an orchestra! But the themes themselves were bigger challenges as well – love and homage to classic films. As an expression of the main character’s nostalgia and longing for her. That and a lot of piano – I like the instrument a lot and since the protagonist’s wife was a pianist it felt very natural to compose the main theme on it in particular. There wasn’t any bigger budget for the music, so outside of Penelopa Willmann-Szynalik’s phenomenal vocals we recorded everything with digital instruments. The first “LoF” was really the beginning of my deeper cooperation with Bloober Team. I’m very pleased by another nomination at Digital Dragons. The Layers of Fear 2 OST was also nominated at the Hollywood Music In Media Awards w LA and won the gran prix at Epic Game Music 2019. You were nominated to the Best Polish Game Original Soundtrack 2019 for your work – congratulations and fingers crossed! I wonder how do you look at both soundtracks after all this time and what challenges did you face when working on them? Then, you were challenged to create the soundscape to the sequel of this very atmospheric game. You can find part one of the interview here.Ī couple of years ago you’ve composed the fantastic soundtrack for Layers of Fear. This is the English language version of an interview initially conducted in Polish by Piotr Sikorski.
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